Tuesday, March 8, 2022

The Economy of the Metaverse: Icons and Modalities

The Economy of a Metaverse: Icons and Modalities

Janpha Thadphoothon

Date: 8 March 2022

The following are my quick notes (via Google  Keep), based on # Lex Fridman Podcast # 267 at https://youtu.be/5zOHSysMmH0

The interview of Mark Zuckerberg by Lex Fridman.


First and foremost, let me define whatb a metaverse is. A metaverse is a set of apps on the Internet. It is like playing many computer games at the same time. The core of a metaverse is the concept of presence. 

In order to engage in Metaverse activities, you need several gadgets - like playing games. You need a headset such as Quest. You need a smartphone or a PC, or a notebook computer. You also need to have string Internet connection. These are not free.



To really immerse in the Metaverse experience, you need to have avatars, perhaps several of them.

The Metaverse Economy, yes. I like the idea of Mark Zuckerberg, amd many pthers, that is to treat it not as a fixed tool, but an app.

A shirt that has several modalities e.g. high to low levels of modalities through style-transformation app is more attractive than an NFT shirt. I must say I like it very much Mark's critical comment on an NFT as only one usecase. fixed and lack s of flexibility in use (useless?) 

On that basis, it can be inferred that non-fingible tokens mayput you in the  disadvantages position when you interact in the metaverse. NFTs are not created solely for the Metaverse.

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